Offering 6,395 videos in 230 categories! ...and 10,159 customer reviews!
Review this video!
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Primitive Modeling * Blocking-in Form * Establishing Volume * Organizing Topology * Creating Edge Flow * Adding Muscle Definition * Evaluating Proportions * Modeling to Reference * Re-routing Edge Loops * Strategic Use of Edge Loops * Connecting Geometry
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Primitive Modeling * Blocking-in Form * Establishing Volume * Organizing Topology * Creating Edge Flow * Adding Muscle Definition * Evaluating Proportions * Modeling to Reference * Re-routing Edge Loops * Strategic Use of Edge Loops * Connecting Geometry
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Primitive Modeling * Blocking-in Form * Establishing Volume * Organizing Topology * Creating Edge Flow * Adding Muscle Definition * Evaluating Proportions * Modeling to Reference * Re-routing Edge Loops * Strategic Use of Edge Loops * Connecting Geometry
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Primitive Modeling * Blocking-in Form * Establishing Volume * Organizing Topology * Creating Edge Flow * Adding Muscle Definition * Evaluating Proportions * Modeling to Reference * Re-routing Edge Loops * Strategic Use of Edge Loops * Connecting Geometry
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Creating Believable Likeness * Refining Edge Flow * Strategic use of Small Detail * Hair Construction using Curves * Sculpting Geometry * Muscle Definition * Matching Facial Features * Adding Key Characteristics * Localizing Detail * Detailing Hands and Feet * Adding Wrinkles to Skin * Adding Asymmetrical Details * Matching Photographic Reference * Creating Eyeball Geometry * Solving Common Geometry Concerns * Optimizing Geometry for Texturing
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Creating Believable Likeness * Refining Edge Flow * Strategic use of Small Detail * Hair Construction using Curves * Sculpting Geometry * Muscle Definition * Matching Facial Features * Adding Key Characteristics * Localizing Detail * Detailing Hands and Feet * Adding Wrinkles to Skin * Adding Asymmetrical Details * Matching Photographic Reference * Creating Eyeball Geometry * Solving Common Geometry Concerns * Optimizing Geometry for Texturing
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Creating Believable Likeness * Refining Edge Flow * Strategic use of Small Detail * Hair Construction using Curves * Sculpting Geometry * Muscle Definition * Matching Facial Features * Adding Key Characteristics * Localizing Detail * Detailing Hands and Feet * Adding Wrinkles to Skin * Adding Asymmetrical Details * Matching Photographic Reference * Creating Eyeball Geometry * Solving Common Geometry Concerns * Optimizing Geometry for Texturing
(about 300 minutes)
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Sample Lesson * Polygon Modeling * Subdivisional Modeling * Anatomical Structure * Anatomy Concepts * Creating Believable Likeness * Refining Edge Flow * Strategic use of Small Detail * Hair Construction using Curves * Sculpting Geometry * Muscle Definition * Matching Facial Features * Adding Key Characteristics * Localizing Detail * Detailing Hands and Feet * Adding Wrinkles to Skin * Adding Asymmetrical Details * Matching Photographic Reference * Creating Eyeball Geometry * Solving Common Geometry Concerns * Optimizing Geometry for Texturing
(about 300 minutes)
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: * Resolution Considerations * Using UVLayout from Headus * UV Layout in Maya * UV Snapshot * Reference Images as Texture Base * Blending Multiple Images * Warping Textures to Fit UV Layout * Color Correcting Texture Sections * Blending Seams * Blending Between Multiple Maps * Texturing NURBS Surfaces * Adding Realism to Hair with Transparency Maps * Creating Procedural Eyes * Creating Eyelashes with Transparency * Troubleshooting UV Seams * Moving Details with Photoshop Tools
(about 300 minutes)
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: * Resolution Considerations * Using UVLayout from Headus * UV Layout in Maya * UV Snapshot * Reference Images as Texture Base * Blending Multiple Images * Warping Textures to Fit UV Layout * Color Correcting Texture Sections * Blending Seams * Blending Between Multiple Maps * Texturing NURBS Surfaces * Adding Realism to Hair with Transparency Maps * Creating Procedural Eyes * Creating Eyelashes with Transparency * Troubleshooting UV Seams * Moving Details with Photoshop Tools
(about 300 minutes)
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: * Fast Skin Shader in mental ray * Sub-surface Scattering Techniques * Generating Sub-dermal Maps * Generating Epidermal Maps * Creating Shading Networks * Adding Bump Maps * Adding Specularity * Scene Maintenance * Creating Hair Strands with Paint Effects * Adding Digital Makeup * Creating Lighting Setup * Effects of Light on Skin
(about 300 minutes)
This video was added to our catalog on January 01, 2000 in Digital Art - 3D::Maya.
Product availability: available now, ships immediately!