Offering 6,284 videos in 230 categories! ...and 9,756 customer reviews!
Review this video!
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include: * Importing Geometry into ZBrush * Working with Morph Targets * Image-based Texture Painting * Hand-painting Texture Maps * Sculpting on Multiple Subdivision Levels * Controlling Stroke Attributes * Creating Custom Alpha Brushes * Utilizing Layers to Localize Detail * Using Stencils for Sculpting Details * Tuning Alpha Brushes * Simulating Effects of Weight & Gravity * Polypainting Techniques * Painting with Depth and Color Simultaneously * Painting Detail Cavity Masking * Using ZMapper and Displacement Exporter * Generating Normal and Displacement Maps * Using Normal and Displacement Maps in Primary 3D App
(about 450 minutes)
This video was added to our catalog on August 31, 2007 in Digital Art - 3D::ZBrush.
Product availability: available now, ships immediately!
The tutorials were great. I received the cd on time and had no problem. So far its all been good. I will definitley rent some more tutorials. I hope to see some more new titles in the Digital -3D library for Maya and Zbrush.