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Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3. Popular highlights include: Sample Lesson * Fast Creation with Rapid Start Interface * Overview of 2.5D and ZBrush Pixols * Sculpting with Imported 3D Geometry * Subtools for Multiple 3D Meshes * Sculpting Workflow Overview * Adding Detail with Alpha Brushes * Creating Custom Alphas * Precision Sculpting with Stencils * Freeform Selections with Lasso Tool * Topological Masking * Reposing 3D Meshes with Transpose * Photographic-based Materials with Matcap * Building Meshes with ZSpheres * Adding New Details with Mesh Extraction * Refining Details with 3D Layers
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3. Popular highlights include: Sample Lesson * ZBrush Sculpting Workflow * Maya and ZBrush Pipeline Overview * Form Development in Maya * Maintaining Mesh Integrity * Sculpting Across Multiple Levels * Incorporating 3D Layers for Variation * Working with Subtools * Extracting Geometry * Low Poly Modeling in Maya * Creating Clean Topology * Geometry Preparation for ZBrush * Importing Geometry into ZBrush * Using Alphas and Strokes * Using Custom Alphas * Creating Displacement Maps in ZBrush * Applying Displacement Maps in Maya * Setting up Render-time Subdivisions * Adjusting Displacement Settings
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3. Popular highlights include: Sample Lesson * ZBrush Sculpting Workflow * Maya and ZBrush Pipeline Overview * Form Development in Maya * Maintaining Mesh Integrity * Sculpting Across Multiple Levels * Incorporating 3D Layers for Variation * Working with Subtools * Extracting Geometry * Low Poly Modeling in Maya * Creating Clean Topology * Geometry Preparation for ZBrush * Importing Geometry into ZBrush * Using Alphas and Strokes * Using Custom Alphas * Creating Displacement Maps in ZBrush * Applying Displacement Maps in Maya * Setting up Render-time Subdivisions * Adjusting Displacement Settings
(about 200 minutes)
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists. Popular highlights include: Sample Lesson * Importing Base Geometry * Modifying ZBrush Primitives * Subdividing Meshes * Mesh Extraction * Sculpting with Brushes * Sculpting with Alphas * Sculpting with Strokes * Sculpting with Stencils * Additive and Subtractive Sculpting * Combining Multiple Meshes with Subtools * Creating Poses with Transpose Tool * Masking Techniques * Sculpting with 3D Layers * Custom Alphas * Sculpting at Progressively Higher Levels * Projection Master * Sculpting with Symmetry * Creating a Final Turntable Introduction and project overview Final project Software Requirement: ZBrush 3 Format: CD-ROM Platform: Mac / PC
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists. Popular highlights include: Sample Lesson * Importing Base Geometry * Modifying ZBrush Primitives * Subdividing Meshes * Mesh Extraction * Sculpting with Brushes * Sculpting with Alphas * Sculpting with Strokes * Sculpting with Stencils * Additive and Subtractive Sculpting * Combining Multiple Meshes with Subtools * Creating Poses with Transpose Tool * Masking Techniques * Sculpting with 3D Layers * Custom Alphas * Sculpting at Progressively Higher Levels * Projection Master * Sculpting with Symmetry * Creating a Final Turntable Introduction and project overview Final project Software Requirement: ZBrush 3 Format: CD-ROM Platform: Mac / PC
This video was added to our catalog on July 11, 2007 in Digital Art - 3D::ZBrush.
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