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Easily learn ActionScripting and new ways to integrate Flash into your workflow with 3 hours of training. Great for new and beginning users.
Popular Highlights Include:
* ActionScript * Draggable Masks * Programming Loops * Advanced Applications * Custom Functions * IF Statements * Variables * Tools Overview * Integration Techniques
(about 157 minutes)
Learn the secrets to building interactive games in Flash with 7.5 hours of project-based training. Ideal for new and beginning users.
Popular highlights include: * Event-based Games * Turn-based Games * Real-time Games * Player Behavior using Mouse/Keyboard Data * ActionScript 1.0 * ActionScript 2.0 * Object-Oriented Programming Techniques * Filters * Storing Game Data * Collision Detection Methods * Sound Effects
(about 487 minutes)
"Flash for Games" allows users to begin designing and authoring interactive content rich for engaging Flash games. Learn how to optimize your time, boost your productivity, and accomplish greater results through several self-paced projects and lessons filled with tips and tricks. A few highlights covered in "Flash for Games" include: creating event-based, turn-based, and real-time games, combining data from the keyboard and mouse for player behavior, coding with both ActionScript 1.0 and ActionScript 2.0, Object-Oriented Programming techniques in Macromedia Flash, using Filters to add effects, storing game data inside external files, using complex collision detection methods, easily adding sound to your games, coding enemy characters, power ups, combos, scores and several additional topics designed to boost your creativity and understanding of ActionScripting for games.
(about 180 minutes)
This video was added to our catalog on May 10, 2007 in Digital Art - 2D::Adobe - other.
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