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The Digital Maquette

...with Zack Petroc

Painting & Rendering how-to video: The Digital Maquette by Zack Petroc 5_bulb Review this video!

The Digital Maquette: Volume 1 - Art Direction and Digital Sculpting with Zack Petroc

Zack Petroc's Art Directing Series begins with The Digital Maquette. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

The Minimum System Requirements are: 1GHz or faster processor 512 MB RAM 64 MB Video RAM DVD-ROM Drive 5 GB of hard disk space 1280 x 1024 display

(about 116 minutes)

The Digital Maquette, Vol. 2 - Art Direction & Digital Sculpting

Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

(about 180 minutes)

This video was added to our catalog on April 10, 2007 in Digital Art - 3D::Painting & Rendering and Digital Art - 3D::Design & Modeling.

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Customer Reviews

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Reviewer: Bob C.

A great training DVD. Zack Petroc is a brilliant digital sculptor and an articulate and well organized teacher.

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Reviewer: Kiaran R.

This is a good DVD. Don't expect much in the way of polygon modeling instruction, but as an introduction to mudbox/maya workflow and techniques it's a quality product and should help anyone already familiar with polygon modeling get a good start with high-res displacement sculpting.

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