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Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.
Popular highlights include:
* Exploring the Body Mechanics of a Heavy Lift * Animating to Show Believable Weight and Tension * Proper Timing and Spacing using Rhythm * Working with Storyboards * Pose to Pose Method * Adding Arcs * Follow-Through * Overlapping for Fluid Motion * Exaggerating Poses for Appealing Movement * Graph Editor * Weighted Tangency & Free Tangent Weights * Modifying Tangents * Editing Timing of Actions with Character Sets * Animating the Body in Sections * Animation Hot Keys * Character Animation and Object Checklist
Disc 1 of 3
Disc 2 of 3 of Body Mechanics and Animation in Maya: Lifting Heavy Objects
Disc 2 of 3 of Body Mechanics and Animation in Maya: Lifting Heavy Objects
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include:
* Body Mechanics Overview of Pulling Objects * Driving Force Through Upper-body Animation * Compensating Body Motion for Mass of Objects * Animating Believable Weight and Tension * Utilizing Storyboards for Pre-vis * Backwards Locomotion * Adjusting Performance Through Timing & Spacing * Roughing-in Animation Through Blocking * Adding Follow-through, Arcs, and Overlapping * Exaggerating Poses for Dynamic Movement * Adjusting Keyframes in Graph Editor * Understanding Weighted Tangency & Free Tangent Weights * Optimizing Workflow with Character Sets
Disc 1 of 2 of Body Mechanics and Animation in Maya: Pulling Objects
Disc 2 of 2 of Body Mechanics and Animation in Maya: Pulling Objects
Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include:
* Body Mechanics Overview of Pushing Light & Heavy Objects * Driving Force Through Leg Animation * Creating Character Kinetics for Believable Weight * Using Action and Counteraction to Create Tension * Using Line of Action to Define the Movement * Preplanning Animation with Example Storyboards * Forward locomotion * Maintaining Balance Though Foot Placement * Measuring Appeal & Pose Clarity Though Silhouettes * Timing & Spacing of Keyframes * Blocking Animation * Adding Follow-through, Arcs, and Overlapping * Adding Exaggeration for Believable Performances * Animating the Body in Sections * Using the Graph Editor to Refine Blocked Animation * Holding Poses with Weighted & Free Tangents Weights * Utilizing Character Sets for Multiple Keyframe Modification
Disc 1 of 3 of Body Mechanics and Animation in Maya: Pushing Objects
Disc 2 of 3 of Body Mechanics and Animation in Maya: Pushing Objects
Disc 2 of 3 of Body Mechanics and Animation in Maya: Pushing Objects
This video was added to our catalog on March 21, 2007 in Digital Art - 3D::Animation.
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Hello Smartflixers,
I had the pleasure of watching the first 4 CD's in this 8 CD collection from Digital Tutors - 3 of which I will review here. These CD's covered the body dynamics and animation involved with the movement of heavy objects.
Although the tutorial is done in Maya 8, the main concepts covered, posing and movement and transitions, are universal to all of the 3D packages and animation in general.
These CD's are NOT for beginners, I would say you have to be an intermediate to advanced Maya (or 3D software of your choice) user. Many steps are taken with the assumption that the viewer is comfortable with the Maya interface and especially custom marking menus. I would also advise that these discs are not for the faint of heart. They are not thumbnail quick animation studies, they show the frame by frame, pose to pose process of animation. These discs take you thoroughly through the scene and preference set up process in Maya, which is key to the ultimate goal of getting a good animation.
The discs are well paced and well timed so as not to get to far ahead if you are following along and fast paced enough so as not to get boring. Each stage in the animation process is covered - from storyboarding to final render.
If you really want a hard core, no BS example of what it takes to animate just a few seconds of film, these CD's give you an unvarnished look.
JR Vogel