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3DTotal Training - 3DSMax Series

...with Richard Tilbury

Painting & Rendering how-to video: 3DTotal Training - 3DSMax Series by Richard Tilbury Review this video!

Modeling, Mapping and Texturing a Creature Head in 3ds Max and Photoshop

Comprehensive : The aim of our training DVD's is to provide the artist with the most comprehensive set of lessons available. This is achieved by presenting the training material in the form of printable step by step text and images combined with on screen movies and audio instructions.

Beginner to advanced : Beginners will enjoy the easy to follow complete step by step approach, intermediates will be able to study and learn from the techniques of a professional artist, whilst the more advanced artists will benefit from new tricks and tips.

Content : All aspects of creating the finished textured head are taught in a way that artists will be able to learn at their own pace. Once these techniques have been learned they can be equally applied to all your future organic modeling and texturing projects.

---This Training DVD Covers:---

Section 01 : The Basics An overview of using the Interface

Section 02 : Modeling • Creating a Template & Primitive • Cube into a Head - poly tools • Extruding a Nose - bevel and inset • Instancing one Half of the Head • Cut & Weld - removing Triangles • Creating Nostrils • Meshsmooth • Creating Horns • Creating Eyes • Refining & Making whole again • Applying a Material

Section 03 : Mapping & Unwrapping • Mapping • Unwrapping • Exporting a Template

Section 04 : Texturing • Painting the Skin • Shadows and Highlights • Blemishes • Bump Map • Specular Map • Refining the Diffuse Map • Painting the Eyes • Painting the Horns

Creating a Fighter Ship in 3ds Max and Photoshop: Modelling, Mapping and Texturing

---This Training DVD Covers:---

Modelling Section

Creating a template box

Editable Poly Tools - • Edge Tools • Ring • Loop • Connect • Chamfer

Polygon Tools • Bevel • Inset • Hinge from Edge

Border Tools • Bridge

Editable Splines

Assigning Smoothing Groups

Modifiers • Lathe • Extrude • Bend

Linking objects in a heirarchy

Animating gun components

Mapping & Unwrapping Section

Planar and Cylindrical Mapping

Unwrapping a Mesh

Exporting a template

Texturing Section

Using the Material Editor

Applying a material

Learn how to make: • Colour Map • Specular Map • Bump Map • Reflection Map

Using a Blend Material with a Mask

Minimum System Requirements (PC) DVD Rom Drive : 1GHz Processor : 128Mb RAM : Monitor Resolution 1024x768

Minimum System Requirements (MAC) DVD Rom Drive : 400Mb G3 Processor : 128Mb RAM : Monitor Resolution 1024x768

This video was added to our catalog on March 14, 2007 in Digital Art - 3D::Painting & Rendering and Digital Art - 3D::Design & Modeling.

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