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Character for Production

...with Ian Joyner

Design & Modeling how-to video: Character for Production by Ian Joyner 4_bulb Review this video!

Character Modeling for Production

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Format: DVD-Rom Minimum System Requirements: 1GHz or faster processor 512 MB RAM 64 MB Video RAM DVD-ROM Drive 5 GB of hard disk space 1280 x 1024 display

(about 455 minutes)

Character Texturing for Production

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses Body Paint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>Body Paint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Format: DVD-Rom Minimum System Requirements: 1GHz or faster processor 512 MB RAM 64 MB Video RAM DVD-ROM Drive 5 GB of hard disk space 1280 x 1024 display

(about 295 minutes)

This video was added to our catalog on January 01, 2000 in Digital Art - 3D::Design & Modeling.

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Customer Reviews

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Reviewer: Gregory W.

There's so much presented here that you may have to watch the video several times to pick it up. It would have been MUCH better if he would have slowed down a lot and focused on a smaller (but still detailed) project.

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Reviewer: Alicia J.

Ultimate tutorial that lets you stand the long and tedious work to achieve today's character looking. Ian covers true from nothing to the rigg and final render is so intense that possible you may have to review some parts that by fortune are well explained in this DVD set.

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