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In this DVD, Tim Dobbert walks you through the steps involved in a typical production-level matchmove, also known as camera tracking. In order to integrate CG elements with live-action footage, the essential first step is to align the 3D camera with the real-world camera. Tim demonstrates how matchmoving software uses photogrammetry to reproduce the camera-move and how to get the best results possible. The DVD covers all aspects of the matchmoving pipeline from 2D tracking and calibration, right through to placing the camera in an environment and delivering the final scene. The lecture also emphasizes how to trouble- shoot the tracking solution when things don't go well and how to choose the best workflow for the shot. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover and After Effects.
(about 180 minutes)
In visual effects work, it is common to have an element in the live-action footage that needs to be tracked. This is often the case when you need to add an effect to an actor's face, attach a CG object to a moving vehicle, or even add lip sync to an animal's performance. In this DVD, Tim Dobbert shows you how to track an object's motion using matchmoving software. You'll learn how to use the solution to drive an object's animation in Maya and how to properly evaluate your results. He'll also show you advanced object tracking techniques such as how to solve for an object's motion when the camera is also in motion, and how to invert the camera's motion with that of the object. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover and After Effects.
(about 135 minutes)
In this DVD, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment and how to use camera tracking for paint work. He also covers blending, enhancing and extending match- moved cameras. Tim shows you how to prepare for a live-action shoot and how to get the right information once you're on-set. There's also a section on advanced object tracking that shows how to use an object's motion to create a camera move. And finally, he covers the tricky problem of lens distortion and how it affects the visual effects workflow. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover, SynthEyes and After Effects.
(about 170 minutes)
This video was added to our catalog on May 11, 2006 in Digital Art - 3D::Compositing & Camera Techniques.
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