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In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's toolset that take the user beyond the push-button solutions of Boujou's automated tracking system. He demonstrates the elements of Boujou’s workflow in action and then shows how the Boujou solutions are set up and evaluated in Maya. After close scrutiny and evaluation, Stephen takes you back into Boujou and explores how to get more accurate solutions in problem areas with masking, setting up Locators, Target Tracks and multiple automated Feature Tracking passes. Bringing the final Boujou solution into Maya and laying it out with proxy geometry, he checks for accuracy so that 3D elements and effects can be integrated into the shot.
What is covered: Interface and Workflow, Camera Setup, Poly Masks, Automated Feature Tracking, Hand Locator and Target Track Setup, Scene Setup: Scale and Orientation, Track Evaluation with Test Objects, Export Options, Maya Environment Geometry Setup
(about 270 minutes)
In this second DVD in the Boujou Matchmoving Series, Stephen McClure demonstrates advanced techniques for creating working tracks in Boujou, setting up those tracks in Maya, creating effects in Maya and compositing in Shake. Stephen takes an in-depth look at Boujou’s workflow with radially distorted shots and shows how Boujou solutions are set up and evaluated in Maya. Taking the final Boujou solution into Maya, he lays it out with proxy geometry and checks for accuracy. Finally, Stephen explores the creation of a Maya sprite-based particle smoke system, completing the final integration and compositing in Shake.
Topics covered: Proxy Sequence Setup Poly Masking Planar Constraints Auto Lens Distortion Calculation Manual Lens Distortion Calculation Lens Distortion Pipeline Boujou Scene Evaluation, orientation and setup Particle Expression Controls Hardware Rendering Compositing Workflow
(about 253 minutes)
This video was added to our catalog on May 11, 2006 in Digital Art - 3D::Compositing & Camera Techniques and Digital Art - 3D::Compositing & Camera Techniques.
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