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Global Illumination

...with Christopher Nichols

Painting & Rendering how-to video: Global Illumination by Christopher Nichols 5_bulb Review this video!

Global Illumination: Interiors

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray's photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Topics Covered

Principles of Global Illumination

Specular and Diffuse Reflection

Comparison of Different Techniques

Sky Lights

Image Based Lighting

Using HDRIs

Animation Issues in GI

Baking Lighting Animation

(about 180 minutes)

Global Illumination: Exteriors

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques

Image Based Lighting
Animation Issues in GI
Baking Lighting Animation

01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes

This video was added to our catalog on January 20, 2006 in Digital Art - 3D::Painting & Rendering.

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Customer Reviews

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Reviewer: Robert S.

Very good. Very thorough. They used lots of examples. The Global Illumination Exterior/Interior DVDs cover an extreme amount of information. This could be a whole course in computer graphics. I don't use the same software, but most of the info was still usefull.

Stars_5
Reviewer: Tom C.

Excellent. Let me know when the series is expanded; I'll rent the next one.

Stars_5
Reviewer: Alicia J.

I'm not use the same render engine and steel absolutely useful. Nichols talk so fast and clear that give you tons of knowledge. this DVD series contain all those settings to achieve a great and realistic render, just with lights, with almost no texture!

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