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Maya Modeling For Games

...with Mayan Escalante

How-To Video: Maya Modeling For Games by Mayan Escalante 5_bulb Review this video!

Head Modeling For Games: Low Poly Modeling

3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact.

It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low

polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Topics Covered:

Polygon Component Modeling

Poly Count Restrictions

Topology

MJ Poly Tools

Polygon Modeling Tools

Facial Anatomy

(about 120 minutes)

Body Modeling For Games: Low Poly Modeling

Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will

dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and

techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Topics Covered:

Use of Concept Drawings in Modeling

Poly Count Restrictions

MJ Poly Tools

Primitive Modeling

Modeling the Form

Topology

(about 150 minutes)

UV Mapping For Games: Low Poly UV Layout

UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use

that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model

and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

Topics Covered:

UTE (UV Texture Editor)

UV Projection

Creating UV Shells

Mirroring UVs

Transferring UVs

Shell Arrangement

Using a Reference Map

Focusing Resolution

(about 150 minutes)

This video was added to our catalog on December 14, 2005 in Digital Art - 3D::Design & Modeling.

Product availability: available now, ships immediately!

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Reviewer: kevin s.

This is a great video for modeling in 3D, especially if you're new to it. I highly recommend anyone who is looking to learn how to body/head model in 3D.

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