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Dynamics: Rendering and Sprites

...with Andrew Orloff

Animation how-to video: Dynamics: Rendering and Sprites by Andrew Orloff Review this video!

Dynamics 12: Hardware Rendering

Fire, smoke, energy blasts and rain are just some of the dynamic effects required by todays demanding visual effects industry. More and more, films, television and video games are using dynamic effects to create a heightened sense of realism in their projects. Maya's hardware rendering technology is a staple of the visual effects industry and allows artists to create these complex effects without putting stress on already compressed deadlines. In this DVD you will learn about the main hardware render types and what kind of effects they can be used for. Real world examples of how to create specific effects and integrate them with photographic elements will show you how hardware renders are used in a production environment.

Hardware Render Types

Hardware Render Buffer

Particle Attribute Ramps

Per Particle Expressions

2D Compositing

(about 110 minutes)

Dynamics 13: Sprite Rendering

Sprites allow you to use an image of your choice and map it onto the position of a dynamically controlled particle. Sprites are used throughout the visual effects industry for such diverse effects as crowd replication, smoke, fire and cloud volumes. In this lecture you will learn to harness the power of sprites. Covered topics include; creating sprite images, smoke and magic effects, as well as a comprehensive "under the hood

(about 110 minutes)

Dynamics 14: Advanced Sprites

By allowing image sequences to be mapped onto dynamic particle animation, sprites are one of Maya's most powerful production tools. Imagine creating a scene that includes a cheering crowd with hundreds of people that you can playback in real-time. Thought this was only the territory of huge visual effects companies with loads of firepower? Not anymore. No other technique allows you to create such complex images with an ultimate degree of control. Want to adjust the lighting of the crowd? How about changing the terrain they are standing on? With sprites, it’s not a problem. Using a few expressions and unique workflows, you will learn how to get the most out of your sprite scenes and your animations will never be the same again. Examples include wind blown seed pods, a sea of microbes, depth-of-field effects, tossed coins and crowd simulations.

Vector / Conversion expressions

Image Sequences for Sprites

Runtime / Creation expressions

Flow Control Statements

Curve Functions

(about 110 minutes)

This video was added to our catalog on November 09, 2005 in Digital Art - 3D::Animation.

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