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Mapping Strategies for color, bump and Specular
Projecting & Baking Textures
Painting Facial Features & Eyes
01. Preparing Reference
02. Studying Surface Qualities
03. Set-Up of the Maya Workspace
04. UV Mapping Essentials
05. Bump Mapping Essentials
06. Specular Mapping Essentials
07. Creating UV Snapshots
08. 10 Minute Textures
09. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary
01. Photographic Reference Study
02. Setting up and Painting Projections
03. Assembling the Color Map
04. Painting the Bump and Specular Map
05. Painting the Eyes
06. Summary
Prosthetics and Visual
Creature Effects Art Director
Weta Workshop/ Weta Digital
Shooting Photographic Reference
Building Observation Skills
Understanding Different Material Surfaces
Simulating Aging, Wear & Tear
Realistic Detail Using Masks
Architectural Details & Scale
Realistic Transparency & Reflection Maps
01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary
(about 432 minutes)
01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary
This video was added to our catalog on November 04, 2005 in Digital Art - 3D::Painting & Rendering.
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Woof!
In the first half the quick textures weren't bad. I learned a little bit. In the second half though, the work created was horrible. I even think that the instructor sensed that it was bad too.