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UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
UTE (UV Texture Editor)
Creating UV Shells
Using a Reference Map
01: Separating the Model
02: Mapping the Head
03: Mapping the Upper Body
04: Mapping the Lower Body
05: Mapping Hands
06: Mapping Boots
07: Mapping Gear
08: Mirroring Geometry and UVs
09: Arranging Shells
(about 150 minutes)
This video was added to our catalog on January 01, 2000 in Digital Art - 3D::Design & Modeling.
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