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Starting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose. You then reduce the model1s structure detail to create a 2D mesh suitable for texturing via a proxy model. Sean then shows you how to transform those UVs to a master object which can be textured and animated. By the time you complete this DVD, you1ll be able to take a complete 3D character and create the desired texture space without stretching or overlapping, where every pixel on the model is unique and can be either painted in a 3D package, or as flat art in Photoshop.
Proxy Objects/UV Transfer
Move and Sew UVs
Straighten UV Border
(about 150 minutes)
This video was added to our catalog on November 04, 2005 in Digital Art - 3D::Design & Modeling.
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