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Shake

...with Martin Hall

Compositing & Camera Techniques how-to video: Shake by Martin Hall 1_bulb Review this video!

Shake: 101: Interface and Workflow

The Gnomon Workshop

Designed for the compositing artist new to Shake, this lecture covers the essential capabilities and workflow of the program. Martin discusses the UI (user interface) covering all aspects of its functionality. He focuses on his own production workflow, revealing how to effectively create a professional node-based composite. Topics covered include rotoscoping, color correction, premultiplication issues of a digital image, animation and movement. Learn methodologies and shortcuts that will dramatically improve your efficiency and performance. This DVD is an effective starting point for new users of Shake.

Rotoscoping

Transforms
Keyframing
Warping
Using the Curve Editor

01: Introduction
02: Viewer Overview
03: Comparative Methods
04: Flipbooks and Viewer Scripts
05: The Node Space and Compositing
06: Node List Tabs and Tools
07: Curve Editor
08: Timeline
09: Parameters and Globals
10: Pull Down Menus and Functionality

(about 150 minutes)

Shake: Expressions, Scripting and Macros

Pacific Title & Art Studio

In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency. Matt begins with basic Unix commands for your terminal or shell, showing how to navigate around directories and files, and leads into Shake commands that demonstrate the advantages of command line workflow. Command line tasks run much more efficiently when you do not need to load a user-interface. Matt shows how to composite, resize, color correct, transform and convert your images from the com- mand line. He teaches how to set up batch scripts to run multiple tasks for nighttime renders or a distributed render, and how to build template scripts for repetitive tasks like title slates, wedges, video to film or film to video conversions. Matt uses simple math expressions to add new functionality to Shake, accessing and altering data anywhere in the workflow, linking node parameters, or creating random noise or sine wave expressions. He shows how to customize Shake's interface, how to build your own Macros, and how to build your own Viewer Look-Up-Table.

Working Via Command Line
Command Line Scripting
Repetitive Task Utilities

Color-X Expressions
Expression Functions & Variables
Creating Your Own Macros
Installing 3rd Party Plugins
Customizing Shake's Interface

01: Introduction
02: Terminal and Shells
03: Unix Commands
04: Command Line
05: Expression Linking
06: Expressions, Variables and Math Functions
07: Creating Local Variables
08: Creating Macros
09: Customizing the User Interface
10: Creating a Custom Viewer Lut
11: Installing Plugins
12: Putting It All Together

(about 210 minutes)

Shake: Color Correction and Layers

Pacific Title & Art Studio

In this lecture, visual effects artist Matt Linder demonstrates powerful color and layer techniques and how to achieve photo-real imagery in Shake. He discusses digital color theory, the basic math behind each color node, as well as understanding premultiply and unpremultiply, bit depth and Log-to-Lin conversions. Matt shares his tricks for matching colors, targeting specific colors or areas for color, keying for color or using color nodes for keying, and the all powerful ColorX and LayerX nodes. Every color and layer node is thoroughly discussed. The DVD includes color training exercises and numerous production examples.

Digital Color Theory
Log-to-Lin, Cineon Conversion
CGI Premultiply and Unpremultiply
Color Matching Exercises

Targeting Specific Areas
Keying for Color
Matching Shadow Values
Powerful Expressions for Color-X

01: Color Theory
02: Color Nodes 1
03: Color Nodes 2
04: Layer Nodes
05: Color Timing Excersises
06: Targeting Colors

(about 210 minutes)

Shake: Effective Keying Techniques

Pacific Title & Art Studio

In this lecture, visual effects artist Matt Linder discusses the essential keying concepts in Shake. Matt explores each of Shake's keying nodes in great detail, and discusses how to apply them to production shots. Matt explains the concepts of hard mattes and soft mattes and how they are used to equalize the detail of your matte. He shares tricks for edge detail work such as hair, despilling green or blue spill on the foreground subject, maintaining or inserting reflections, and depth of field issues. Matt shows how to utilize multiple keyed mattes to obtain a seamless composite of foreground and background. Included in this DVD are many real-world production examples of blue screen, green screen, sky replacement and color replacement.

Keying Nodes Details
Primatte
Keylight
LumaKey
Z-Key

Multiple Key Mattes
Hard Mattes & Soft Mattes
Edge Detail Techniques
Keying for Color Changes

01: Introduction to Keying
02: Luma Keying
03: Chroma Keying
04: Keying with Keylight
05: Keying with Primatte
06: Removing Despill
07: Keying to Target Colors
08: Z Depth Keying
09: Car Interior Composite
10: Depth of Field Composite
11: More Keying Examples

(about 210 minutes)

Shake: Tracking and Transforms

Pacific Title & Art Studio

In this lecture, visual effects artist Matt Linder discusses advanced techniques for tracking and stabilizing 2D plates using Shake. Using real-world examples, Matt shows his techniques for capturing a move with one-point, two-point or four-point tracking. Each tracking and transform node is thoroughly discussed, including where to place your tracking points to capture accurate track data, how to deal with obscured tracking objects, smoothing and averaging tracks, adding motion blur to 3D renders, and smoothing out camera shake without losing the original camera move. This DVD also contains challenging real-world production tracking examples.

Tracking Node Details
Transform Node Details
1pt, 2pt-tracking
4pt corner pin tracking
Stabilizing

Obscured Track Points
Mixing Track Data
Adding Motion Blur to 3D Renders
Smoothing and Averaging Tracks
Stabilizing Camera Moves
Production Examples for Practice

01: Introduction to Tracking, 1-Point Tracking
02: Introduction to Transform Nodes
03: 2-Point Tracking, and More Details of Tracking Nodes
04: Adding Motion Blur Without Transforming
05: Smoothing Action Moves
06: 2 and 4-Point Tracking
07: 4-Point Tracking with Obscured Points

(about 210 minutes)

This video was added to our catalog on November 04, 2005 in Digital Art - 3D::Compositing & Camera Techniques and Digital Art - 3D::Shake.

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Customer Reviews

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Reviewer: Ranj C.

I have seeing other Shake tutorials and DVDs. I never have seeing anything like this one: the gentleman who is teaching is nervous and sounds like he is not sure which made me nervous about learning Shake. I tried to watch it halfway and it is no good even for a Starter DVD.

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