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Designed for the artist new to ZBrush, this 2-disc set features six hours of lecture which will teach you everything from the interface to all available tools. Meats Meier teaches you about Pixologics 2.5D pixol technology, and the interface that controls a unique hybrid of painting and 3D, blurring the line between pixels and polygons. Meats goes into detail explaining tools to create, manipulate and sculpt multiple-resolution 3D objects. You'll also learn various methods of creating and applying textures and materials to your geometry as well as ZBrush's efficient, integrated multi-limbed polygon modeler, Zspheres. Meats will then show you how to use the ultra-fast renderer to create final images and scenes.
Basics of ZBrush
Interface
2.5D Tools
3D Primitives
3D Edit Mode
Texturing
Zspheres
Multi-markers
Displacement
Creation
Rendering within ZBrush
Zscripts
Preferences
01: Basics of ZBrush
02: Interface
03: 2.5D Tools
04: 3D Primitives
05: 3D Edit Mode
06: Alpha Skinning
(about 390 minutes)
01: Basics of ZBrush
02: Interface
03: 2.5D Tools
04: 3D Primitives
05: 3D Edit Mode
06: Alpha Skinning
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
Preparing Geometry in your 3D Package
Basics of ZBrush Texture
UV's and Mapping
Creating and Rendering Displacement Maps
Creating / Rendering Normal Maps
Creating Blend Shapes
01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps
01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements
(about 270 minutes)
01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps
01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements
This video was added to our catalog on January 01, 2000 in Digital Art - 3D::ZBrush.
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Learned a lot from these DVDs. Meats Meier knows his stuff, but he's not the best teacher. Found myself drifting off to sleep at times.
Good video. Went through the different tools. Great help.