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In this polygonal modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. In this lesson, Sean models the head of an intricately detailed, four-eyed creature. Using a series of photographs of a maquette (hand sculpted by Neville Page), Sean introduces you to the principles of creating high-resolution polygonal models. Utlilizing Subdivision surfaces, he shows you how to sculpt your model with real-time feedback on the high-resolution surface. You'll learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with polygonal modeling. Finishing the process, Sean shows you how to return those changes to a low-resolution cage where you can further modify your model.
Image Plane Preparation
Split Polygon Tool
Extrude
Byron's Poly Tools
(about 420 minutes)
This video was added to our catalog on January 01, 2000 in Digital Art - 3D::Design & Modeling.
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