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ICT Graphics Lab
In the first DVD of this image modeling series, Greg Downing teaches you how to transform your film or digital photographs into highly realistic 3D models. Image modeling, known as photogrammetry, is a general tool that is useful for visual effects, videogames, visualizations that require digitizing real sets, props, or in some cases, characters. Once the objects are image modeled, any 3D manipulation is possible: adding, removing or destroying parts of a scene, adding effects such as fog, or camera moves that would be impossible with a real movie camera. Greg shows how to photograph for photogrammetry, and introduces how to calibrate, model and texture with Realviz ImageModeler. He finally shows how to import the textured models into the 3D application of your choice.
Photography for Photogrammetry
Calibrating the Cameras
Modeling Using ImageModeler
Image Based Texturing Using ImageModeler
Exporting your Work to a 3D Package
01. Introduction to the Projects
02. Camera Basics
03. Photography
04. Choosing Images
05. Interface and Loading Images
06. Calibration
07. Worldspace and Scale
08. Modeling
09. Texturing
10. Exporting
11. Conclusion
(about 210 minutes)
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.
Calibrating Panoramas in ImageModeler
Modeling in Maya from Calibrated Scenes Using Normal Photographs
Building a Panoramic Image Modeling Interface in Maya
Image Based Texturing
Optimizing Textures for Hardware and Software Rendering
01. Introduction to the Project
02. Image Modeling in Maya
03. Why Panoramas?
04. Getting What you Need from Stitcher
05. Calibrating from Panoramas
06. Setting up the Workspace
07. Modeling in Maya
08. Texturing in Maya
09. Conclusion
(about 150 minutes)
This video was added to our catalog on November 04, 2005 in Digital Art - 3D::Design & Modeling.
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Image Based Modeling: Essentials is a very well produced DVD-ROM. Many of the Gnomon Workshop titles are.
If you want to learn about photogrammetry or how it is used in the movie and television industry, this is a great place to start.
Realviz ImageModeler and Maya are the featured software products.
This DVD is formatted for Mac or PC only, so you won't see anything on a DVD to TV player.